
Hi there!
I am Seppe Dekeyser, an aspiring rendering engineer from Leuven, Belgium. I am interested in the technology that makes pretty games and the engines that produce shiny pixels.
I am always curious about the newest evolutions in the gaming industry, and love to analyze and dissect the latest technologies. My love for game graphics, combined with a very strong interest in game engines always drive me to improve my knowledge on low-level systems in game tech.
Skills
- Programming: C++, C#, Rust
- Graphics: Vulkan, DirectX 11, DirectX 12, Vulkan Ray Tracing, DirectX Ray Tracing, Shaders (HLSL && GLSL)
- Engines & Tools: Unity, Unreal Engine, Git, Perforce
- Languages: English, Dutch
Carreer
Jul 2021 - Present // Frontend Developer @ Edu-Tech (BE)
- Designing and creating modules for the frontend website of a brand-new LMS (Learning Management System) platform for schools
- Creating new, reusable components to be used throughout the entire codebase
- Occasionally helping out with bugs and features in our C# GraphQL backend
Feb 2021 - Jun 2021 // R&D Rendering Engineer Intern @ Howest DAE Research (BE)
- Researching DirectX 12 and the DirectX Raytracing API
- Researching and implementing DXR and Adaptive Sampling in a real-time DirectX 12 framework
- Profiling C++ and HLSL code, both on the CPU and GPU
- Documenting the resulting implementation and results
Education
2017 - 2021
Bachelor's Degree in Game Development in Digital Arts and Entertainment
Howest University of Applied Sciences, Kortrijk (BE)
2015 - 2017
High School Degree in IT Management
Miniemeninstituut, Leuven (BE)