Seppe Dekeyser
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Hybrid Ray Tracer
A hybrid ray tracer written from scratch to check out ray tracing in Vulkan.
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C++
Vulkan
Ray Tracing
DirectX Raytracing
Adaptive sampling in real-time raytracing with DirectX 12 during my internship at DAE Research.
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C++
DirectX 12
Ray Tracing
Vulkan Renderer
A Vulkan renderer I worked on to improve my knowledge of the Vulkan API.
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C++
Vulkan